Este evento integra um workshop prático e uma sessão estruturada de discussão entre pares, tendo como objetivo promover a reflexão crítica, a apropriação e a transferência pedagógica do modelo das Cultural Game Jams e do ecossistema de inovação Hélice Quádrupla para contextos diversificados do Ensino Superior.
Date: 21 January 2026
Time: 3:00 p.m. – 6:00 p.m.
Venue: Lusófona University, Building U, Room X
Program
Part I | Workshop
- Duration: 1h 35min
Part I.A | The Quadruple Helix Innovation Model | Conceição Costa - 25 minutes (20 + 5 discussion)
- Theoretical model for organizing Cultural Game Jams in Óbidos
- The helices, stakeholders, and roles in the collaborative ecosystem
- The "Problem Space", "Jam Design", "Jam Implementation", and "Continuity Opportunities"
- Perceptions of young students (Higher Education) on the HQ collaboration model and its value for creative processes and engagement with cultural heritage
- Questions and answers
Part I.B | Ideation for Creating a Cultural Game Jam | Wilson Almeida - 1 hour
1. Defining the Game Jam theme and forming groups | 15 min
2. Designing the Quadruple Helix:
- Government partners
- Civil society
- Academia
- Companies
Defining roles and contributions | 15 min
3. Ideation of the Cultural Game Jam | 30 min
4. Filling out the Applied Game Jam Model:
- Problem Space
- Jam Design
- Jam Implementation
- Continuity Opportunities
Workshop evaluation moment | 10 min
Coffee Break | 20 minutes
Part II | Peer Discussion Session
Pedagogical Innovation in Action: Transfer, Challenges, and Possibilities | 1 hour
- Moderators: André Rui Graça and Rita Grácio


