ISLA IPGT 14536
3D Modelling
Multimedia Product Development
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ApresentaçãoPresentationIn the curricular unit, students should acquire the basic concepts for the production of three-dimensional models, creation of textures and use of the lighting available in 3D software.
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ProgramaProgrammeFundamentals Concept of space and coordinate system Geometric primitives and the components of an object Types of polygons (Tris, Quads, Ngons) Types of geometry (Polygonal, Nurbs, Subdivs) Main modeling operations Transformation operations (scale, rotation and translation) Reorientation of transformation handle (Global, Local and Ref) Extrusion and edge creation Inset, Bevel and Bridge Polygon creation in geometry and vertex union Loft and Lattice Auxiliary tools Lighting in computer graphics Analysis of the behavior of light and its characteristics Types of lights in 3D (point, area, spot, direct) The refractive index The effect of lighting on materials (specular and gloss) Texturing on three-dimensional objects The concept of UVs and their importance UV mapping processes Types of textures (diffuse, normal, specular, ambient occlusion, alpha) Texture development processes
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ObjectivosObjectivesTo recognize the concepts of 3D space, types of geometry and what are their components. To develop skills in the application of the main modeling operations. To develop good practices in the construction of models, in order to establish a correct topology. To recognize the theoretical foundations about lighting and texturing, in computer graphics. To acquire skills in implementing lighting systems and texturing processes for 3D objects.
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BibliografiaBibliographyPereira, J, Brisson, J., Coelho, A., Ferreira, A., Gomes, M. (2018). INTRODUÇÃO À COMPUTAÇÃO GRÁFICA . FCA. Paquete, A. (2013). An introduction to Computer Graphics for Artist's . Springer.
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MetodologiaMethodologyClasses will take place in a room prepared with software and computer equipment. Classes will be taught in a context based on practical projects, with constant demonstrations. The evaluation is continuous and consists of solving exercises proposed throughout the classes resulting in an final weighted average valuation with a total value of ten points. At the end of the course students will take a final practical test with a weight of eight points. The remaining two points are intended to assess student participation in the classroom. Students who are not successful will be able to take the exams during the assessment periods defined by the institution.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS4
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NaturezaNatureMandatory
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EstágioInternshipNão