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ISLA IPGT 17158

Animation and Modeling 3D

Multimedia Product Development
  • ApresentaçãoPresentation
    In this course unit, students are expected to acquire the basic concepts for creating three-dimensional models, designing textures, using the lighting available in 3D software, and producing 3D animations, rigs, and 3D characters.
  • ProgramaProgramme
    Fundamentals Concept of space and coordinate system Geometric primitives and the components of an object Types of polygons (Tris, Quads, Ngons) Types of geometry (Polygonal, Nurbs, Subdivs) Main modeling operations Transformation operations (scale, rotation and translation) Reorientation of transformation handle (Global, Local and Ref) Extrusion and edge creation Inset, Bevel and Bridge Polygon creation in geometry and vertex union Loft and Lattice Auxiliary tools Lighting in computer graphics Analysis of the behavior of light and its characteristics Types of lights in 3D (point, area, spot, direct) The refractive index The effect of lighting on materials (specular and gloss) Texturing on three-dimensional objects The concept of UVs and their importance UV mapping processes Types of textures (diffuse, normal, specular, ambient occlusion, alpha) Texture development processes Fundamentals of 3D Animation.
  • ObjectivosObjectives
    To recognize the concepts of 3D space, types of geometry and what are their components. To develop skills in the application of the main modeling operations. To develop good practices in the construction of models, in order to establish a correct topology. To recognize the theoretical foundations about lighting and texturing, in computer graphics. To acquire skills in implementing lighting systems and texturing processes for 3D objects. Introduce the general principles of 3D animation, Riggs and 3D character. Provide skills in the use of Bipeds and Skeletons and in the use of animation controllers. Define best practices in creating skins for animation and creating Riggs hierarchy. Introduce the general principles of a 3D character. Provide skills in the use of different 3D creation techniques. Define best practices in creating 3D content. 3D character development for game or cinema.
  • BibliografiaBibliography
    AUTODESK. (2024). 3DS MAX 2025 FUNDAMENTALS. AUTODESK OFFICIAL PRESS. KELLER, E. (2023). INTRODUCING 3DS MAX 2023. SYBEX/WILEY. MURDOCK, K. L. (2024). AUTODESK 3DS MAX 2025 BASICS GUIDE. SDC PUBLICATIONS. VANDERPLAS, T. (2022). 3DS MAX BASICS FOR MODELING VIDEO GAME ASSETS: VOLUME I. SDC PUBLICATIONS.  
  • MetodologiaMethodology
    Classes will take place in a project-based context, focusing on individual practical projects that simulate real-world scenarios in the field of 3D modeling and animation. Intensive exploration of professional software with immediate application of theoretical concepts through practical challenges.
  • LínguaLanguage
    Português
  • TipoType
    Semestral
  • ECTS
    6
  • NaturezaNature
    Mandatory
  • EstágioInternship
    Não