ISLA IPGT 21636
Innovation and Experience Design in Tourism
Tourism Management
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ApresentaçãoPresentationInnovation and Tourism Experience Design addresses the analysis, design, operationalisation and evaluation of user-centred tourism experiences. Its scope includes destinations, attractions, museums, events, accommodation, routes and tourism operators, combining user research, narrative, authenticity, multisensory design, co-creation and service design. It also covers journey maps, service blueprints, prototyping, accessibility, testing and experience measurement. Within the degree programme, the unit applies tourism management knowledge to the creation and improvement of relevant, inclusive, feasible and evidence-based value propositions, strengthening students' skills in diagnosis, creativity, collaboration, decision-making and innovation.
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ProgramaProgrammeTourism experiences and the experience economy The design process and Double Diamond User research Needs, barriers, personas and problem definition As-is journey map Narrative, authenticity, place identity, interpretation and multisensory design Co-creation, ideation, idea selection and to-be journey map Service blueprint Prototyping, levels of fidelity, accessibility and inclusion User testing, metrics, analysis, iteration, indicators and pilot proposal
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ObjectivosObjectivesBy the end of the unit, students should be able to: 1) critically analyse the temporal, relational, narrative, sensory and operational dimensions of tourism experiences; 2) plan and conduct research with users and stakeholders in accordance with ethical principles; 3) synthesise data into needs, insights, personas and evidence-based design problems; 4) represent experiences through journey maps and service blueprints; 5) design experiences that are coherent in terms of narrative, authenticity, multisensory qualities and territorial context; 6) co-create, prototype and test a real tourism experience, iterating from evidence; 7) integrate accessibility and inclusion throughout the design process; 8) define indicators to measure experience quality, accessibility and performance.
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BibliografiaBibliographyByrd, E. T. (2007). Stakeholders in sustainable tourism development and their roles: Applying stakeholder theory to sustainable tourism development. Tourism Review, 62(2), 6-13. Cunha, M. A., Diéguez, A. I. I., & El Khalifi, D. P. (2025). Co-creation of experiences in tourism: A conceptual perspective through a meta-review and thematic mapping. Tourism & Management Studies, 21(2), 29-51. dos Santos, M. E. F., Martins, T. C., & Pons, M. E. D. (2023). Design e experiência turística: Uma proposta de método de trabalho. RITUR - Revista Iberoamericana de Turismo, 13(2), 58-79. Kasemsarn, K., & Nickpour, F. (2025). Digital storytelling in cultural and heritage tourism: A review of social media integration and youth engagement frameworks. Heritage, 8(6), Artigo 200. Pine, B. J., II, & Gilmore, J. H. (2011). The experience economy (ed. atualizada). Harvard Business Review Press.
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MetodologiaMethodologyThe unit adopts project- and challenge-based learning and is organised as an experience design studio. Throughout the semester, student teams address a real and accessible tourism context, combining short interactive lectures with field research, interviews, observation, case analysis, workshops and design critiques. Methods include design thinking, co-creation, visual mapping, storytelling, low- and medium-fidelity prototyping, service simulation and user testing. The project dossier is developed in stages through interim deliverables, formative feedback from lecturers and peers, and a record of design decisions and iterations. Digital tools and artificial intelligence may support research, ideation and communication, subject to critical use, source verification and transparency. The final presentation includes a prototype demonstration and a defence of the decisions made.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS5
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NaturezaNatureMandatory
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EstágioInternshipNão
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AvaliaçãoEvaluation
AVALIAÇÃO CONTÍNUA
Componentes da avaliação
Descrição
Ponderação
Docente
PRÁTICA
50%
Investigação, personas e definição do problema
15%
Giovanna Carvalho
Jornada atual e identificação de oportunidades
5%
Alexandra Pereira
Narrativa, autenticidade e multissensorialidade
7,5%
Alexandra Pereira
Cocriação e jornada futura
5%
Alexandra Pereira
Service blueprint e exequibilidade
7,5%
Giovanna Carvalho
Acessibilidade, protótipo, teste e iteração
10%
Giovanna Carvalho
TEÓRICA
50%
Dossiê escrito do projeto
25%
Giovanna Carvalho
Alexandra Pereira
Apresentação e Defesa
25%
- Assiduidade obrigatória de 70% às aulas lecionadas.
- Nota mínima de 8 valores obrigatória em cada uma das componentes da avaliação.
- A entrega tardia dos trabalhos fica sujeita a penalização progressiva consoante a data de entrega: 1% por cada dia de atraso (0,2 valores).
- O plágio e o uso indevido de IA são passíveis de anulação da avaliação.
ÉPOCA DE RECURSO
Descrição
Componentes da avaliação
Projeto semestral (a entregar no dia do Exame)
TEÓRICA
60%
Apresentação e Defesa
PRÁTICA
40%
- As classificações dos trabalhos práticos da Avaliação Contínua são validadas na Época de Recurso.
- Nota mínima de 8 valores obrigatória em cada uma das componentes da avaliação.
- A entrega tardia dos trabalhos fica sujeita a penalização progressiva consoante a data de entrega: 1% por cada dia de atraso (0,2 valores).
- O plágio e o uso indevido de IA são passíveis de anulação da avaliação.


