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ISLA IPGT 11133

Interaction Design

Technology and Web Systems Engineering
  • ApresentaçãoPresentation
    Interaction Design is the area of Design whose main objective is to improve the relationship between the user and the object/product, through the study, planning and application of interaction, in physical and digital systems. The applications of Interaction Design are varied, and act both at the physical, cognitive and emotional levels of the user's experience with the product. Knowledge of the principles of interaction and their application to the development of different supports allows students to create functional, appealing and understandable systems for the user.
  • ProgramaProgramme
    1. Brief history of HCI. 1.1 Models of human performance 1.2 Theories of cognitive activity and situated action 2. Modelling Users and Tasks 3. Engineering of interaction contexts through media design 4. Prototyping and its role in interaction design 5. Usability and user experience 5.1 Models and assessment techniques 5.2 Observation and analysis techniques 6. The aesthetics of interaction in interface design 7. Information visualization and sound 7.1 Visual and sound design elements 7.2 Adapting design to devices and contexts of use 7.3 Mobile scenario Interface 8. Interface architectures and techniques: from language interface to GUI, TUI and NUI
  • ObjectivosObjectives
    - Make known the human factors in the interaction and interface; - Preent the fundamental concepts to understand the interaction between humans and computational systems; - Develop the ability to conceive interaction and interface design proposals for specific contexts of use, with a view to optimizing the interaction experience; - Develop the ability to assess usability with mastery of various techniques and their suitability to the context; - Develop the ability to build innovative and consistent interfaces with the purpose; At the end of the UC, students should be able to: - Apply prototyping techniques for research and design proposal testing; - Evaluate usability through varied techniques appropriate to the context of the project; - Build innovative and coherent interfaces with the purpose; ¿- Combine the techniques in a systematic way into an empirical approach to interaction design
  • BibliografiaBibliography
    Cooper, A., Reimann, R., Cronnin, D., Noessel, C., Csizmadi, J., & LeMoine, D. (2014). About Face (4th Editio). John Wiley & Sons. Inc. Krug, S. (2014). Don¿t Make Me Think, Revisited A Common Sense Approach to Web Usability (Third Edit). New Riders. Preece, J., Rogers, Y., & Sharp, H. (2015). Interaction Design: Beyond Human-Computer Interaction (Fourth). John Wiley & Sons, Ltd. Shaffer, D. (2011). Designing for interaction (Second). Berkley, California: New Riders. Soegaard, M., & Dam, R. F. (2015). Interaction Design Foundation Encyclopedia of Human-Computer Interaction. (M. Soegaard & R. F. Dam, Eds.) (2nd ed.). The Interaction Design Foundation.  
  • MetodologiaMethodology
    1. Active Learning: Students are encouraged to actively participate in the learning process. This can include group discussions, problem solving, case studies and practical activities that promote active student participation. 2. Project-Based Learning (PBL): Students work on complex projects that involve solving real-world problems. These projects promote problem-solving, collaboration and critical thinking skills. 3. Problem-Based Learning (PBL): Similar to PBL, students are presented with a real-world problem and are encouraged to find solutions through research and collaboration. The focus is on problem-solving and developing critical thinking. 4. Microlearning: Breaks down content into small units that are easier to digest.
  • LínguaLanguage
    Português
  • TipoType
    Semestral
  • ECTS
    6
  • NaturezaNature
    Mandatory
  • EstágioInternship
    Não