Skip to main content

ISLA IPGT 24110

Interaction Technologies

Multimedia
  • ApresentaçãoPresentation
    Compreensão abrangente das tecnologias e conceitos fundamentais necessários para criar experiências interativas e imersivas. Desde a concepção até à implementação, os alunos adquirem as habilidades necessárias para desenvolver projetos multimédia que envolvem interações sofisticadas com os utilizadores e o ambiente circundante.
  • ProgramaProgramme
    1. interaction inputs and outputs Traditional Voice Touch and MultitouchVideo Image Sound Human control interfaces Microcontrollers 2. Interaction information Movement and localisation  Human gestures  Man vs machine  Human vision and hearing 3. Physical computing Concept Interaction between and with the physical environment Ubiquitous computing  Intelligent environment  Mobile computing  Internet of Things 4. Augmented reality, virtual reality and mixed reality Concepts Technologies 5. Frameworks and microcontrollers
  • ObjectivosObjectives
    The general objective is for students to dominate the concepts and the main of interaction technologies. Specificobjectives: -Know the different types of human-machine and machine-machine interaction, in physical environments, digitalenvironments and virtual worlds -Explore the fields of mobile interaction, multimodal interaction, virtual reality, augmented and mixed, and physicalinteraction -Develop projects that deal with real-time issues for processing the different forms of human and machine interaction,and produce responses in the context of multimedia -Acquire practical skills in the use of tools.
  • BibliografiaBibliography
    JERALD, J. (2015). The VR Book: Human-Centered Design for Virtual Reality Acm Books. STERN, N, (2013). Interactive Art and Embodiment: The Implicit Body as Performance. Gylphi Limited.MARGOLIS, M. (2017). Arduino Cookbook. O'Reilly Media. FILIMOWICZ, M. e Tzankova, V. (2018). New Directions in Third Wave Human-Computer Interaction: Volume 1 -Technologies. Springer International Publishing. NOBLE, J. (2012) Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks.O'Reilly Media; Second edition.
  • MetodologiaMethodology
    The theoretical exposition of the subject using the lecture method, interrogative and interactive, are complementedwith immediate practical application through exercises and practical work. Thus, each topic studied is reinforced through practical exercises. Therefore, the methodology used is Problem-basedlearning (PBL).
  • LínguaLanguage
    Português
  • TipoType
    Semestral
  • ECTS
    6
  • NaturezaNature
    Mandatory
  • EstágioInternship
    Não