ISLA IPGT 22352
Interfaces and Usability
Development for the Web and Mobile Devices
-
ApresentaçãoPresentationExplore the graphical interfaces applied to interactive narratives, progressing to the human-machine interfaces supporting ubiquitous interaction, ending with the physical interfaces exploring multisensory methods and technologies in order to provide an immersive user experience.
-
ProgramaProgrammeThe importance of HMI Humans vs Computers: systems Perception; Memory; Cognitive Processes and Models; Devices and interaction styles; Usability concepts and requirements Analysing users and tasks Conceptual Interaction Model Interface Design Principles: Norman design principles; Shneiderman golden rules; Nielsen heuristics; Interface design and prototyping platforms: advantages/disadvantages. Introduction to Adobe XD, Axure RP and UXPin platforms. Screen design: principles of graphic design; use of colour; typography; screen resolution and density; writing messages for the user; division of tasks by screen; Applied Design: Sources of Information and Data Collection UX - User Experience. Interfaces for mobile devices: types of mobile devices and specific features; Interaction: mobile devices; Designing web interfaces: layout; content; navigation; portability; accessibility; web design standards Prototyping: characteristics and types of prototypes
-
ObjectivosObjectivesThe curricular unit Interface & Usability has as main objective to pass on knowledge to students so that they get to know the various philosophies, used over time in the design of interfaces: The complex machine whose language the human being has to learn to be able to use it; The machine designed for a good user experience, where the user is in control. In practice and, applying theoretical knowledge to a project, students should achieve the ability to create objects (in information technologies) that improve the way people work, communicate and interact with resources to information system artifacts.
-
BibliografiaBibliographyFonseca, Manuel J., Campos Pedro, Gonçalves Daniel, Introdução ao Design de Interfaces, 3aEdição, FCA - Editora de Informática 2017 Nielsen, Jakob; Budiu, Radiuca, Usabilidade móvel, Elsevier, Editora Campus 2014 Nielsen, Jakob; Loranger, Hoa , Usabilidade na Web 2007, Elsevier, Editora Campus 2007 Norman, D., The Design of Everyday Things, Basic Books, 2002. ISBN: 978-0465050659 Shneiderman, B., Plaisant, C., Designing the User Interface - Strategies for Effective Human-Computer Interaction, Addison Wesley, 2004. ISBN: 9780134380384
-
MetodologiaMethodologyUse of active methodologies, namely: Case Studies; Problem-Based Learning; Design Thinking; Collaborative and co-operative work.
-
LínguaLanguagePortuguês
-
TipoTypeSemestral
-
ECTS3
-
NaturezaNatureMandatory
-
EstágioInternshipNão