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ISLA IPGT 22352

Interfaces and Usability

Development for the Web and Mobile Devices
  • ApresentaçãoPresentation
    Explore the graphical interfaces applied to interactive narratives, progressing to the human-machine interfaces supporting ubiquitous interaction, ending with the physical interfaces exploring multisensory methods and technologies in order to provide an immersive user experience.
  • ProgramaProgramme
    The importance of HMI Humans vs Computers: systems Perception; Memory; Cognitive Processes and Models; Devices and interaction styles; Usability concepts and requirements Analysing users and tasks Conceptual Interaction Model Interface Design Principles: Norman design principles; Shneiderman golden rules; Nielsen heuristics; Interface design and prototyping platforms: advantages/disadvantages. Introduction to Adobe XD, Axure RP and UXPin platforms. Screen design: principles of graphic design; use of colour; typography; screen resolution and density; writing messages for the user; division of tasks by screen; Applied Design: Sources of Information and Data Collection UX - User Experience.  Interfaces for mobile devices: types of mobile devices and specific features; Interaction: mobile devices; Designing web interfaces: layout; content; navigation; portability; accessibility; web design standards Prototyping: characteristics and types of prototypes  
  • ObjectivosObjectives
    The curricular unit Interface & Usability has as main objective to pass on knowledge to students so that they get to know the various philosophies, used over time in the design of interfaces: The complex machine whose language the human being has to learn to be able to use it; The machine designed for a good user experience, where the user is in control. In practice and, applying theoretical knowledge to a project, students should achieve the ability to create objects (in information technologies) that improve the way people work, communicate and interact with resources to information system artifacts.
  • BibliografiaBibliography
    Fonseca, Manuel J., Campos Pedro, Gonçalves Daniel, Introdução ao Design de Interfaces, 3aEdição, FCA - Editora de Informática 2017 Nielsen, Jakob; Budiu, Radiuca, Usabilidade móvel, Elsevier, Editora Campus 2014 Nielsen, Jakob; Loranger, Hoa , Usabilidade na Web 2007, Elsevier, Editora Campus 2007 Norman, D., The Design of Everyday Things, Basic Books, 2002. ISBN: 978-0465050659 Shneiderman, B., Plaisant, C., Designing the User Interface - Strategies for Effective Human-Computer Interaction, Addison Wesley, 2004. ISBN: 9780134380384
  • MetodologiaMethodology
    Use of active methodologies, namely: Case Studies; Problem-Based Learning;   Design Thinking;  Collaborative and co-operative work. 
  • LínguaLanguage
    Português
  • TipoType
    Semestral
  • ECTS
    3
  • NaturezaNature
    Mandatory
  • EstágioInternship
    Não